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KF2-Dev-Scripts/UnrealEd/Classes/BrushBuilder.uc
2020-12-13 18:01:13 +03:00

70 lines
2.3 KiB
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
//=============================================================================
// BrushBuilder: Base class of UnrealEd brush builders.
//
// Tips for writing brush builders:
//
// * Always validate the user-specified and call BadParameters function
// if anything is wrong, instead of actually building geometry.
// If you build an invalid brush due to bad user parameters, you'll
// cause an extraordinary amount of pain for the poor user.
//
// * When generating polygons with more than 3 vertices, BE SURE all the
// polygon's vertices are coplanar! Out-of-plane polygons will cause
// geometry to be corrupted.
//=============================================================================
class BrushBuilder
extends Object
abstract
hidecategories(Object,BrushBuilder)
native;
var(BrushBuilder) string BitmapFilename;
/** Localized string that will be displayed as the name of this brush builder in the editor */
var(BrushBuilder) string ToolTip;
// Internal state, not accessible to script.
struct BuilderPoly
{
var array<int> VertexIndices;
var int Direction;
var name Item;
var int PolyFlags;
};
var private array<vector> Vertices;
var private array<BuilderPoly> Polys;
var deprecated private name Group;
var private name Layer;
var private bool MergeCoplanars;
// Native support.
native function BeginBrush( bool InMergeCoplanars, name InLayer );
native function bool EndBrush();
native function int GetVertexCount();
native function vector GetVertex( int i );
native function int GetPolyCount();
native function bool BadParameters( optional string msg );
native function int Vertexv( vector v );
native function int Vertex3f( float x, float y, float z );
native function Poly3i( int Direction, int i, int j, int k, optional name ItemName, optional bool bIsTwoSidedNonSolid );
native function Poly4i( int Direction, int i, int j, int k, int l, optional name ItemName, optional bool bIsTwoSidedNonSolid );
native function PolyBegin( int Direction, optional name ItemName );
native function Polyi( int i );
native function PolyEnd();
// Build interface.
event bool Build();
defaultproperties
{
BitmapFilename="BBGeneric"
ToolTip="BrushBuilderName_Generic"
}