45 lines
1.1 KiB
Ucode
45 lines
1.1 KiB
Ucode
/**
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UDKAnimBlendByHoverboarding extends UDKAnimBlendBase
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native(Animation);
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var int LastActiveChildIndex;
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var float BoardLeanAmount;
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var() float FallTimeBeforeAnim;
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cpptext
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{
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virtual void TickAnim(FLOAT DeltaSeconds);
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virtual void SetActiveChild( INT ChildIndex, FLOAT BlendTime );
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}
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defaultproperties
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{
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Children(0)=(Name="Standing"),Weight=1.0
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Children(1)=(Name="TurnLeft")
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Children(2)=(Name="TurnRight")
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Children(3)=(Name="LeanLeft")
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Children(4)=(Name="LeanRight")
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Children(5)=(Name="StrafeLeft")
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Children(6)=(Name="StrafeRight")
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Children(7)=(Name="Crouching")
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Children(8)=(Name="Jumping")
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Children(9)=(Name="Falling")
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Children(10)=(Name="Landed")
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Children(11)=(Name="GrabTrick")
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Children(12)=(Name="Spinning")
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Children(13)=(Name="SpinWarmupLeft")
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Children(14)=(Name="SpinWarmupRight")
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Children(15)=(Name="Trick1")
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Children(16)=(Name="Trick2")
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Children(17)=(Name="Trick3")
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bPlayActiveChild=false
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bFixNumChildren=true
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FallTimeBeforeAnim=0.3
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}
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