1
0
KF2-Dev-Scripts/KFGame/Classes/KFSeqEvent_ActivateTriggerProgress.uc
2020-12-13 18:01:13 +03:00

34 lines
1.4 KiB
Ucode

//=============================================================================
// KFSeqEvent_ActivateTriggerProgress
//=============================================================================
// Events telling Kismet of various progress that has occurred during
// an ActivateTrigger objective
//=============================================================================
// Killing Floor 2
// Copyright (C) 2016 Tripwire Interactive LLC
//=============================================================================
class KFSeqEvent_ActivateTriggerProgress extends KFSeqEvent_ObjectiveProgress;
enum EActivateTriggerProgressEvent
{
EActivateTriggerProgressEvent_TriggerPulled,
EActivateTriggerProgressEvent_TriggerReady,
EActivateTriggerProgressEvent_ZoneEnabled,
EActivateTriggerProgressEvent_ZoneDisabled,
EActivateTriggerProgressEvent_MAX,
};
defaultproperties
{
ObjName="Activate Trigger Progress"
VariableLinks.Empty
bPlayerOnly=false
MaxTriggerCount=0
OutputLinks(EActivateTriggerProgressEvent_TriggerPulled)=(LinkDesc="Trigger Pulled")
OutputLinks(EActivateTriggerProgressEvent_TriggerReady)=(LinkDesc="Trigger Ready")
OutputLinks(EActivateTriggerProgressEvent_ZoneEnabled)=(LinkDesc="Zone Enabled")
OutputLinks(EActivateTriggerProgressEvent_ZoneDisabled)=(LinkDesc="Zone Disabled")
ProgressOutputStartIndex=EActivateTriggerProgressEvent_MAX
}