361 lines
10 KiB
Ucode
361 lines
10 KiB
Ucode
//=============================================================================
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// KFSM_Zed_Boss_Theatrics
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//=============================================================================
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// Play a taunt animation sequence
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_Zed_Boss_Theatrics extends KFSM_PlaySingleAnim;
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enum ETheatricType
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{
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THEATRIC_Entrance,
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THEATRIC_Victory
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};
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var byte CurrentTheatricType;
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/** Camera animation */
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var CameraAnim CameraAnim;
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/** Camera fades */
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var color FadeInColor, FadeOutColor;
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var float FadeInTime, FadeOutTime;
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protected function bool InternalCanDoSpecialMove()
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{
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local KFGameReplicationInfo KFGRI;
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if( PCOwner != none )
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{
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KFGRI = KFGameReplicationInfo(PCOwner.WorldInfo.GRI);
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}
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else if( AIOwner != none )
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{
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KFGRI = KFGameReplicationInfo(AIOwner.WorldInfo.GRI);
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}
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if( KFGRI != none && !KFGRI.IsBossWave() )
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{
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return false;
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}
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return super.InternalCanDoSpecialMove();
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}
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static function byte PackSMFlags( KFPawn P, byte InTauntType )
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{
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local byte Variant;
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local KFPawnAnimInfo PAI;
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PAI = P.PawnAnimInfo;
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Variant = 255;
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// Get the number of taunt anims from the AnimInfo class
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switch ( InTauntType )
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{
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case THEATRIC_Entrance:
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if( PAI.TheatricBossEntranceAnimInfos.Length > 0 )
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{
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Variant = Rand(PAI.TheatricBossEntranceAnimInfos.Length);
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}
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break;
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case THEATRIC_Victory:
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if( PAI.TheatricBossVictoryAnimInfos.Length > 0 )
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{
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Variant = Rand(PAI.TheatricBossVictoryAnimInfos.Length);
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}
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break;
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}
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if ( Variant != 255 )
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{
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return InTauntType + (Variant << 4);
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}
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else
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{
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return 255;
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}
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}
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function SpecialMoveStarted( bool bForced, Name PrevMove )
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{
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local KFInterface_MonsterBoss KFBoss;
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super.SpecialMoveStarted( bForced, PrevMove );
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// This ensures the boss animation is always using the correct root bone axis option
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// since it is possible that the previous pooled anim node sequence has not been cleared
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KFPOwner.BodyStanceNodes[EAS_FullBody].SetRootBoneAxisOption(RBA_Default, RBA_Default, RBA_Default);
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// Cache hud reference
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if( KFPOwner.WorldInfo.NetMode != NM_DedicatedServer )
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{
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KFBoss = KFInterface_MonsterBoss(KFPOwner);
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if (KFBoss != none)
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{
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KFGFxHudWrapper(KFPOwner.WorldInfo.GetALocalPlayerController().myHUD).BossRef = KFBoss;
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if (KFBoss.GetMonsterPawn().WorldInfo.TimeSeconds - KFBoss.GetMonsterPawn().CreationTime < 1.f) //Boss intro
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{
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if (KFBoss.GetMonsterPawn().bVersusZed)
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{
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KFPlayerController(KFPOwner.WorldInfo.GetALocalPlayerController()).ShowBossNameplate(KFBoss, "(" $ KFBoss.GetMonsterPawn().PlayerReplicationInfo.PlayerName $ ")");
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}
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else
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{
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KFPlayerController(KFPOwner.WorldInfo.GetALocalPlayerController()).ShowBossNameplate(KFBoss);
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}
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}
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}
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}
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}
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function PlayAnimation()
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{
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local byte Variant;
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local Controller BossController;
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local KFInterface_MonsterBoss BossRef;
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local KFPawn BossPawn;
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local KFPlayerController KFPC;
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local KFWeapon KFW;
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local vector CameraAnimOffset;
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CurrentTheatricType = KFPOwner.SpecialMoveFlags & 15;
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Variant = KFPOwner.SpecialMoveFlags >> 4;
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switch (CurrentTheatricType)
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{
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case THEATRIC_Entrance:
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/** Not initialized when playing intro */
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KFPOwner.SpecialMoveFlags = PackSMFlags(KFPOwner, THEATRIC_Entrance);
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Variant = KFPOwner.SpecialMoveFlags >> 4;
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AnimName = KFPOwner.PawnAnimInfo.TheatricBossEntranceAnimInfos[Variant].AnimationName;
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CameraAnim = KFPOwner.PawnAnimInfo.TheatricBossEntranceAnimInfos[Variant].CameraAnimation;
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CameraAnimOffset = KFPOwner.PawnAnimInfo.TheatricBossEntranceAnimInfos[Variant].CameraAnimOffset;
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BlendInTime = 0.f;
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BlendOutTime = 0.f;
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KFPOwner.SetPhysics(PHYS_Falling);
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break;
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case THEATRIC_Victory:
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AnimName = KFPOwner.PawnAnimInfo.TheatricBossVictoryAnimInfos[Variant].AnimationName;
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CameraAnim = KFPOwner.PawnAnimInfo.TheatricBossVictoryAnimInfos[Variant].CameraAnimation;
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CameraAnimOffset = KFPOwner.PawnAnimInfo.TheatricBossVictoryAnimInfos[Variant].CameraAnimOffset;
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break;
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default:
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AnimName = KFPOwner.PawnAnimInfo.TheatricBossEntranceAnimInfos[Variant].AnimationName;
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CameraAnim = KFPOwner.PawnAnimInfo.TheatricBossEntranceAnimInfos[Variant].CameraAnimation;
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CameraAnimOffset = KFPOwner.PawnAnimInfo.TheatricBossEntranceAnimInfos[Variant].CameraAnimOffset;
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break;
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}
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`AILog_Ext( GetFuncName()$" "$self$" chose theatric animation "$AnimName, 'AIController', AIOwner );
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PlaySpecialMoveAnim( AnimName, AnimStance, BlendInTime, BlendOutTime, 1.f );
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// Cache controller
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BossController = AIOwner != none ? AIOwner : PCOwner;
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// Cache pawn
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BossRef = KFInterface_MonsterBoss( KFPOwner );
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if (BossRef == none)
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{
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return;
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}
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BossPawn = BossRef.GetMonsterPawn();
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// Set camera to boss camera
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if( BossController != none && BossController.Role == ROLE_Authority )
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{
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foreach BossController.WorldInfo.AllControllers( class'KFPlayerController', KFPC )
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{
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if( !KFPC.CanViewCinematics() )
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{
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continue;
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}
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KFPC.SetBossCamera(BossRef);
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}
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}
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// Boss was obliterated or invalid
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if(BossPawn == none || BossPawn.bPlayedDeath || BossPawn.bPendingDelete || BossPawn.HitFxInfo.bObliterated )
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{
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return;
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}
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// Regular boss cam
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if( BossPawn.WorldInfo.NetMode != NM_DedicatedServer )
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{
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KFPC = GetALocalKFPlayerController();
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if( KFPC.CanViewCinematics() )
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{
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// Play a camera fade
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KFPC.ClientSetCameraFade( true, FadeInColor, vect2d(1.f, 0.f), FadeInTime, true );
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// Set view target and camera mode
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KFPC.SetViewTarget( BossPawn );
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KFPC.ClientSetCameraMode( 'Boss' );
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// Play a camera anim if we have one
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if( CameraAnim != none )
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{
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BossRef.SetAnimatedBossCamera(true, CameraAnimOffset);
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// Set cinematic mode
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KFPC.SetCinematicMode( true, false, false, true, true, true );
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// Stop any weapons from firing
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KFPC.StopFiring();
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// Remove players from ironsights
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if( KFPC.Pawn != none && KFPC.Pawn.Weapon != none )
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{
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KFW = KFWeapon( KFPC.Pawn.Weapon );
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if( KFW != none && KFW.bUsingSights )
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{
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KFW.SetIronSights( false );
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}
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}
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// Lengthen and add a tiny bit of blend out time to avoid snapping
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KFPC.ClientPlayCameraAnim( CameraAnim, 1.f, 0.99f, BlendInTime, BlendOutTime + 0.03f, false, false );
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}
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}
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}
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}
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function SpecialMoveEnded(Name PrevMove, Name NextMove)
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{
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local KFPlayerController KFPC, OtherKFPC;
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local KFInterface_MonsterBoss BossRef;
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BossRef = KFInterface_MonsterBoss( KFPOwner );
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KFPC = GetALocalKFPlayerController();
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if(BossRef != none )
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{
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BossRef.SetAnimatedBossCamera(false);
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if(BossRef.GetMonsterPawn().WorldInfo.NetMode != NM_DedicatedServer && KFPC.CanViewCinematics() )
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{
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if( CurrentTheatricType == THEATRIC_Entrance )
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{
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KFPC.ClientSetCameraFade( true, FadeOutColor, vect2d(1.f, 0.f), FadeOutTime, true );
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}
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// Stop the camera anim
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if( CameraAnim != none )
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{
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KFPC.ClientStopCameraAnim( CameraAnim );
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}
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}
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// abort animation if something ended the taunt early
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if (BossRef.GetMonsterPawn().BodyStanceNodes[AnimStance].bIsPlayingCustomAnim )
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{
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BossRef.GetMonsterPawn().StopBodyAnim( AnimStance, 0.2 );
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}
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}
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if( CurrentTheatricType == THEATRIC_Entrance )
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{
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if( AIOwner != none )
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{
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AIOwner.AIZeroMovementVariables();
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// Return the camera to the player
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if( AIOwner.Role == ROLE_Authority )
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{
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foreach AIOwner.WorldInfo.AllControllers( class'KFPlayerController', OtherKFPC )
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{
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if( !OtherKFPC.CanViewCinematics() )
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{
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continue;
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}
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OtherKFPC.ServerCamera( 'FirstPerson' );
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if( OtherKFPC.Pawn != none )
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{
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OtherKFPC.SetViewTarget( OtherKFPC.Pawn );
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}
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OtherKFPC.SetCinematicMode( false, false, true, true, true, false );
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}
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}
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}
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else if( PCOwner != none )
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{
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// Return the camera to the player
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if( PCOwner.Role == ROLE_Authority )
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{
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foreach PCOwner.WorldInfo.AllControllers( class'KFPlayerController', OtherKFPC )
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{
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if( !OtherKFPC.CanViewCinematics() )
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{
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continue;
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}
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if( OtherKFPC != PCOwner && OtherKFPC.Pawn != none && OtherKFPC.GetTeamNum() == 0 )
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{
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OtherKFPC.ServerCamera( 'FirstPerson' );
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}
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else if( OtherKFPC == PCOwner )
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{
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OtherKFPC.ServerCamera( 'ThirdPerson' );
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}
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else
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{
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OtherKFPC.ServerCamera( 'FreeCam' );
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}
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if( OtherKFPC.Pawn != none )
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{
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OtherKFPC.SetViewTarget( OtherKFPC.Pawn );
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}
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OtherKFPC.SetCinematicMode( false, false, true, true, true, false );
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}
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}
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}
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// Reset cinematic mode on clients
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if(BossRef.GetMonsterPawn().WorldInfo.NetMode != NM_DedicatedServer && KFPC.CanViewCinematics() )
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{
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KFPC.SetCinematicMode( false, false, true, true, true, false );
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if( KFPC.Pawn != none )
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{
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KFPC.SetViewTarget( KFPC.Pawn );
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}
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}
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}
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Super.SpecialMoveEnded(PrevMove, NextMove);
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}
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function KFPlayerController GetALocalKFPlayerController()
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{
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local KFPlayerController KFPC;
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foreach KFPOwner.WorldInfo.AllControllers( class'KFPlayerController', KFPC )
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{
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if( KFPC.IsLocalPlayerController() )
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{
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return KFPC;
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}
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}
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return KFPlayerController( KFPOwner.GetALocalPlayerController() );
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}
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DefaultProperties
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{
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// ---------------------------------------------
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// SpecialMove
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Handle=KFSM_Zed_Boss_Theatrics
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bDisableMovement=true
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bDisablesWeaponFiring=true
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// ---------------------------------------------
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// Camera fade
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FadeInColor=(R=0,G=0,B=0)
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FadeInTime=3.2f
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FadeOutColor=(R=255,G=255,B=255)
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FadeOutTime=0.6f
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}
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