91 lines
2.4 KiB
Ucode
91 lines
2.4 KiB
Ucode
//=============================================================================
|
|
// KFSM_GrappleAttack
|
|
//=============================================================================
|
|
// Base Move to play a single animation, and end itself once it's done playing.
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFSM_PlaySingleAnim extends KFSpecialMove
|
|
abstract
|
|
native(SpecialMoves);
|
|
|
|
/** Animation to play */
|
|
var() name AnimName;
|
|
var() EAnimSlotStance AnimStance;
|
|
var bool bLoopAnim;
|
|
|
|
var float BlendInTime;
|
|
var float BlendOutTime;
|
|
var bool bUseRootMotion;
|
|
|
|
/** Is set, the owner can cancel/abort this move after it's been started */
|
|
var bool bCanBeInterrupted;
|
|
/** BlendOut time when animation is interrupted */
|
|
var float AbortBlendOutTime;
|
|
|
|
function SpecialMoveStarted(bool bForced, Name PrevMove)
|
|
{
|
|
Super.SpecialMoveStarted(bForced, PrevMove);
|
|
|
|
// Play animation
|
|
PlayAnimation();
|
|
|
|
if( bUseRootMotion && AnimStance == EAS_FullBody )
|
|
{
|
|
EnableRootMotion();
|
|
}
|
|
}
|
|
|
|
function SpecialMoveEnded(Name PrevMove, Name NextMove)
|
|
{
|
|
if( bUseRootMotion )
|
|
{
|
|
DisableRootMotion();
|
|
}
|
|
|
|
// If still playing an upperbody or fullbody animation allow it to be interrupted
|
|
if ( bCanBeInterrupted && KFPOwner.BodyStanceNodes[AnimStance].bIsPlayingCustomAnim )
|
|
{
|
|
KFPOwner.StopBodyAnim(AnimStance, AbortBlendOutTime);
|
|
}
|
|
|
|
Super.SpecialMoveEnded(PrevMove, NextMove);
|
|
}
|
|
|
|
/** Play an animation and enable the OnAnimEnd notification */
|
|
function PlayAnimation()
|
|
{
|
|
PlaySpecialMoveAnim(AnimName, AnimStance, BlendInTime, BlendOutTime, 1.f, bLoopAnim);
|
|
}
|
|
|
|
/** When the animation finishes playing end this move */
|
|
function AnimEndNotify(AnimNodeSequence SeqNode, float PlayedTime, float ExcessTime)
|
|
{
|
|
if( !bLoopAnim )
|
|
{
|
|
KFPOwner.EndSpecialMove();
|
|
}
|
|
}
|
|
|
|
/** Notification from the pawn that a medium (aka gun) or heavy (aka melee) affliction has been activated */
|
|
function NotifyHitReactionInterrupt()
|
|
{
|
|
if ( bCanBeInterrupted )
|
|
{
|
|
KFPOwner.EndSpecialMove();
|
|
}
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
// ---------------------------------------------
|
|
// Animations
|
|
BlendInTime=0.33f
|
|
BlendOutTime=0.33f
|
|
AbortBlendOutTime=0.33f
|
|
bLoopAnim=false
|
|
|
|
bAllowMomentumPush=true
|
|
} |