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KF2-Dev-Scripts/KFGame/Classes/KFMission_LocalizedStrings.uc
2023-09-21 22:31:11 +03:00

65 lines
2.1 KiB
Ucode

//=============================================================================
// KFMission_LocalizedStrings
//=============================================================================
// This class is made to hold common references to localized string for Missions
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane Gholson 3/28/2017
//=============================================================================
class KFMission_LocalizedStrings extends Object
native(UI);
var localized string GrantedWeeklyString;
var localized string WeeklyString;
var localized string WeeklyCustomString;
var localized string CurrentWeeklySettingsString;
var localized string SpecialEventString;
var localized string SpecialEventChanceDropString;
var localized string GrantedSpecialEventString;
var localized string DailyObjectiveString;
var localized string RewardsString;
var localized string RewardString;
var localized string WeeklyOverview;
var localized string ShortWeeklyString;
var localized string ObjectivesString;
var localized string SeasonalString;
var localized string DealDamageString;
var localized string EarnXPString;
var localized string KillBossString;
var localized string KillBossDescriptionString;
var localized string CompleteMapString;
var localized string KillZedsString;
var localized string DealVersusDamageString;
var localized string VersusKillsString;
var localized string VersusCompletionString;
var localized string VaultDoshString;
var const private native transient Map_Mirror WeeklyOutbreakInfo{TMultiMap<INT,class UKFWeeklyOutbreakInformation*>};
cpptext
{
static UKFWeeklyOutbreakInformation* GetWeeklyOutbreakInfo(INT Index);
};
native static function KFWeeklyOutbreakInformation GetCurrentWeeklyOutbreakInfo();
native static function KFWeeklyOutbreakInformation GetWeeklyOutbreakInfoByIndex(int Index);
static function string GetCurrentSpecialEventString()
{
return default.SpecialEventString;
}
DefaultProperties
{
}