54 lines
1.5 KiB
Ucode
54 lines
1.5 KiB
Ucode
//=============================================================================
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// GFxView
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 11/6/2012
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//=============================================================================
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class KFGFxObject_Container extends GFxObject
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native(UI);
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var KFGFxObject_Menu ParentMenu;
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function Initialize( KFGFxObject_Menu NewParentMenu )
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{
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ParentMenu = NewParentMenu;
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}
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function OneSecondLoop();
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function string ConsoleLocalize( string Key, optional string SectionName )
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{
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return Localize( SectionName != "" ? SectionName : string(self.Class.Name), Key, "KFGameConsole" );
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}
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//==============================================================
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// Calls to ActionScript
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//==============================================================
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// Make this component able to receive all the controller input
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function SetMainComponent( bool bForceSelectFirstItem )
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{
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ActionScriptVoid("setMainComponent");
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}
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// Make this component unable to receive any controller input
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function SetComponentInactive()
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{
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ActionScriptVoid("setComponentInactive");
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}
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// Add the new message to our string of all sent messages
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function bool SetChatWindowMessage( string Message )
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{
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return false;
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}
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defaultproperties
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{
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}
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