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KF2-Dev-Scripts/KFGame/Classes/KFDebugFlare.uc
2020-12-13 18:01:13 +03:00

46 lines
1.3 KiB
Ucode

//=============================================================================
// Debug_Flare
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFDebugFlare extends Actor;
var PointLightComponent FlareLight;
defaultproperties
{
Physics = PHYS_Falling
bCollideActors=true
bCollideWorld=true
Begin Object Class=PointLightComponent Name=FlareLightComponent
LightAffectsClassification=LAC_STATIC_AFFECTING
CastShadows=TRUE
CastDynamicShadows=TRUE
Brightness=1
LightColor=(R=255,G=255,B=255)
Radius=1024
End Object
Components.Add(FlareLightComponent)
FlareLight = FlareLightComponent
Begin Object Class=StaticMeshComponent Name=FlareMesh
StaticMesh = StaticMesh'EditorMeshes.TexPropSphere'
Scale = 0.1
CastShadow = false
End Object
Components.Add(FlareMesh)
Begin Object Class=CylinderComponent Name=Cylinder
CollisionRadius=+10.000000
CollisionHeight=+10.000000
CollideActors=true
End Object
Components.Add(Cylinder)
CollisionComponent=Cylinder
}