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KF2-Dev-Scripts/KFGame/Classes/KFDT_Ballistic_Shell.uc
2020-12-13 18:01:13 +03:00

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1.1 KiB
Ucode

//=============================================================================
// KFDT_Ballistic_Shell
//=============================================================================
// Impact from a fast moving shell that is not designed to penetrate
// (e.g. grenade launchers)
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 11/22/2013
//=============================================================================
class KFDT_Ballistic_Shell extends KFDT_Ballistic
abstract
hidedropdown;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
case 'lthigh':
case 'rthigh':
case 'chest':
case 'heart':
return true;
}
return false;
}
defaultproperties
{
GoreDamageGroup=DGT_Handgun
EffectGroup=FXG_UnexplodedGrenade
}