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KF2-Dev-Scripts/GameFramework/Classes/SeqAct_MobileSaveLoadValue.uc
2020-12-13 18:01:13 +03:00

41 lines
1.3 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_MobileSaveLoadValue extends SequenceAction
native;
cpptext
{
void Activated();
void DeActivated();
};
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
ObjName="Save/Load Values"
ObjCategory="Mobile"
InputLinks(0)=(LinkDesc="Save")
InputLinks(1)=(LinkDesc="Load")
OutputLinks(0)=(LinkDesc="Saved")
OutputLinks(1)=(LinkDesc="Loaded")
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int Vars")
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float Vars")
VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool Vars")
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vector Vars")
}