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KF2-Dev-Scripts/Engine/Classes/TerrainMaterial.uc
2020-12-13 18:01:13 +03:00

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1.4 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class TerrainMaterial extends Object
native(Terrain)
hidecategories(Object);
var matrix LocalToMapping;
enum ETerrainMappingType
{
TMT_Auto,
TMT_XY,
TMT_XZ,
TMT_YZ
};
/** Determines the mapping place to use on the terrain. */
var(Material) ETerrainMappingType MappingType;
/** Uniform scale to apply to the mapping. */
var(Material) float MappingScale;
/** Rotation to apply to the mapping. */
var(Material) float MappingRotation;
/** Offset to apply to the mapping along U. */
var(Material) float MappingPanU;
/** Offset to apply to the mapping along V. */
var(Material) float MappingPanV;
/** The Material to apply to the terrain. */
var(Material) MaterialInterface Material;
/** Grayscale image to move vertices of the terrain along the surface normal. */
var(Displacement) Texture2D DisplacementMap;
/** The amount to sacle the displacement texture by. */
var(Displacement) float DisplacementScale;
cpptext
{
// UpdateMappingTransform
void UpdateMappingTransform();
// UObject interface.
virtual void PreEditChange(UProperty* PropertyAboutToChange);
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void PostLoad();
}
defaultproperties
{
MappingScale=4.0
DisplacementScale=0.25
}