36 lines
984 B
Ucode
36 lines
984 B
Ucode
//=============================================================================
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// TWGenerateLightmapUVCommandlet
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//=============================================================================
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// Class Description
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Author 3/7/2014
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//=============================================================================
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class TWGenerateLightmapUVCommandlet extends Commandlet
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native;
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var int LightmapUVChannel;
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var float MinChartSpacingPercent;
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var float BorderSpacingPercent;
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var bool bUseMaxStretch;
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cpptext
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{
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// Generate UV Atlas for lightmap UVs
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UBOOL GenerateLightmapUVs(UStaticMesh* Mesh);
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}
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// Point of entry for the commandlet
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native event int Main( string Params );
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DefaultProperties
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{
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LightmapUVChannel=1
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MinChartSpacingPercent=1.0
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BorderSpacingPercent=0.0
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bUseMaxStretch=true
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}
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