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KF2-Dev-Scripts/Engine/Classes/SpeedTreeActor.uc
2020-12-13 18:01:13 +03:00

44 lines
1.1 KiB
Ucode

/*=============================================================================
Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
class SpeedTreeActor extends Actor
native(SpeedTree)
placeable;
var() const editconst SpeedTreeComponent SpeedTreeComponent;
cpptext
{
public:
// AActor interface.
/**
* Function that gets called from within Map_Check to allow this actor to check itself
* for any potential errors and register them with map check dialog.
*/
#if WITH_EDITOR
virtual void CheckForErrors();
#endif
}
defaultproperties
{
Begin Object Class=SpeedTreeComponent Name=SpeedTreeComponent0
bAllowApproximateOcclusion=TRUE
bForceDirectLightMap=TRUE
End Object
SpeedTreeComponent = SpeedTreeComponent0;
CollisionComponent = SpeedTreeComponent0;
Components.Add(SpeedTreeComponent0);
bEdShouldSnap = FALSE
bStatic = TRUE
bMovable = FALSE
bNoDelete = TRUE
bCollideActors = TRUE
bBlockActors = TRUE
bWorldGeometry = TRUE
}