23 lines
579 B
Ucode
23 lines
579 B
Ucode
/**
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* Event which is activated by the engine when the level starts at the beginning
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* and can be NOT activated by the gameplay code if, for instance, you are loading
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* a savegame in the middle of the level and don't want beginning of map actions
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* to happen.
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_LevelBeginning extends SequenceEvent
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deprecated
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native(Sequence);
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cpptext
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{
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virtual USequenceObject* ConvertObject();
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}
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defaultproperties
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{
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ObjName="Level Beginning"
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VariableLinks.Empty
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bPlayerOnly=false
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}
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