43 lines
1.0 KiB
Ucode
43 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_DivideInt extends SeqAct_SetSequenceVariable
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native(Sequence);
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cpptext
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{
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void Activated()
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{
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if( ValueB == 0 )
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{
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ValueB = 1;
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}
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FloatResult = ValueA / (FLOAT)ValueB;
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OutputLinks(0).bHasImpulse = TRUE;
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// Round the float result into the integer result
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IntResult = appRound( FloatResult );
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}
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};
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var() int ValueA;
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var() int ValueB;
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var float FloatResult;
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var int IntResult;
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defaultproperties
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{
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ObjName="Divide Int"
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ObjCategory="Math"
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InputLinks(0)=(LinkDesc="In")
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OutputLinks(0)=(LinkDesc="Out")
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VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="A",PropertyName=ValueA)
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VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="B",PropertyName=ValueB)
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VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="IntResult",bWriteable=true,PropertyName=IntResult)
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VariableLinks(3)=(ExpectedType=class'SeqVar_Float',LinkDesc="FloatResult",bWriteable=true,PropertyName=FloatResult)
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}
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