44 lines
873 B
Ucode
44 lines
873 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_CastToInt extends SeqAct_SetSequenceVariable
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native(Sequence);
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cpptext
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{
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void Activated()
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{
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OutputLinks(0).bHasImpulse = TRUE;
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if( bTruncate )
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{
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IntResult = (INT)Value;
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}
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else
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{
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IntResult = appRound( Value );
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}
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}
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};
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/** If TRUE, the float value will be truncated into the integer rather than rounded into it. */
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var() bool bTruncate;
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var float Value;
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var int IntResult;
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defaultproperties
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{
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ObjName="Cast To Int"
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ObjCategory="Math"
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InputLinks(0)=(LinkDesc="In")
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OutputLinks(0)=(LinkDesc="Out")
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VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Int",PropertyName=Value)
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VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Result",bWriteable=true,PropertyName=IntResult)
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bTruncate=False
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}
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