30 lines
625 B
Ucode
30 lines
625 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class RB_ConstraintDrawComponent extends PrimitiveComponent
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native(Physics);
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cpptext
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{
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// Primitive Component interface
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virtual FPrimitiveSceneProxy* CreateSceneProxy();
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/**
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* Update the bounds of the component.
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*/
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virtual void UpdateBounds();
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/**
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* Retrieves the materials used in this component
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*
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* @param OutMaterials The list of used materials.
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*/
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virtual void GetUsedMaterials( TArray<UMaterialInterface*>& OutMaterials ) const;
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}
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var() MaterialInterface LimitMaterial;
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defaultproperties
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{
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}
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