52 lines
1.6 KiB
Ucode
52 lines
1.6 KiB
Ucode
/**
|
|
* Special sequence class which acts as a container for any sequences of PrefabInstance actors.
|
|
*
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class PrefabSequenceContainer extends Sequence
|
|
native(inherit);
|
|
|
|
cpptext
|
|
{
|
|
/* === USequenceObject interface === */
|
|
/**
|
|
* Provides a way for non-deletable SequenceObjects (those with bDeletable=false) to be removed programatically. The
|
|
* user will not be able to remove this object from the sequence via the UI, but calls to RemoveObject will succeed.
|
|
*/
|
|
virtual UBOOL IsDeletable() const { return TRUE; }
|
|
|
|
/* === USequence interface === */
|
|
/**
|
|
* @return TRUE if this sequence is the special sequence which serves as the parent for all PrefabInstance sequences in a map.
|
|
*/
|
|
virtual UBOOL IsPrefabSequenceContainer() const { return TRUE; }
|
|
|
|
/* === UObject interface === */
|
|
/**
|
|
* Called after importing property values for this object (paste, duplicate or .t3d import)
|
|
* Allow the object to perform any cleanup for properties which shouldn't be duplicated or
|
|
* are unsupported by the script serialization
|
|
*
|
|
* Updates the value of ObjName to match the name of the sequence.
|
|
*/
|
|
virtual void PostEditImport();
|
|
|
|
/**
|
|
* Called after this object is renamed; updates the value of ObjName to match the name of the sequence.
|
|
*/
|
|
virtual void PostRename();
|
|
|
|
/**
|
|
* Called after duplication & serialization and before PostLoad.
|
|
*
|
|
* Updates the value of ObjName to match the name of the sequence.
|
|
*/
|
|
virtual void PostDuplicate();
|
|
}
|
|
|
|
DefaultProperties
|
|
{
|
|
ObjName="Prefabs"
|
|
bDeletable=false
|
|
}
|