38 lines
1.1 KiB
Ucode
38 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleAttractorLine extends ParticleModuleAttractorBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** The first endpoint of the line. */
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var(Attractor) vector EndPoint0;
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/** The second endpoint of the line. */
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var(Attractor) vector EndPoint1;
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/** The range of the line attractor. */
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var(Attractor) rawdistributionfloat Range;
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/** The strength of the line attractor. */
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var(Attractor) rawdistributionfloat Strength;
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cpptext
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{
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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virtual void Render3DPreview(FParticleEmitterInstance* Owner, const FSceneView* View,FPrimitiveDrawInterface* PDI);
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}
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defaultproperties
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{
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bUpdateModule=true
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Begin Object Class=DistributionFloatConstant Name=DistributionStrength
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End Object
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Strength=(Distribution=DistributionStrength)
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Begin Object Class=DistributionFloatConstant Name=DistributionRange
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End Object
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Range=(Distribution=DistributionRange)
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bSupported3DDrawMode=true
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}
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