54 lines
1.5 KiB
Ucode
54 lines
1.5 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class MaterialExpressionParameter extends MaterialExpression
|
|
native(Material)
|
|
collapsecategories
|
|
hidecategories(Object);
|
|
|
|
/** The name of the parameter */
|
|
var() name ParameterName;
|
|
|
|
/** GUID that should be unique within the material, this is used for parameter renaming. */
|
|
var const guid ExpressionGUID;
|
|
|
|
/** The name of the parameter Group to display in MaterialInstance Editor. Default is None group */
|
|
var() name Group;
|
|
|
|
cpptext
|
|
{
|
|
/**
|
|
* Generates a GUID for this expression if one doesn't already exist.
|
|
*
|
|
* @param bForceGeneration Whether we should generate a GUID even if it is already valid.
|
|
*/
|
|
void ConditionallyGenerateGUID(UBOOL bForceGeneration=FALSE);
|
|
|
|
/** Tries to generate a GUID. */
|
|
virtual void PostLoad();
|
|
|
|
/** Tries to generate a GUID. */
|
|
virtual void PostDuplicate();
|
|
|
|
/** Tries to generate a GUID. */
|
|
virtual void PostEditImport();
|
|
|
|
/**
|
|
* MatchesSearchQuery: Check this expression to see if it matches the search query
|
|
* @param SearchQuery - User's search query (never blank)
|
|
* @return TRUE if the expression matches the search query
|
|
*/
|
|
virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery );
|
|
|
|
/**
|
|
* Called to get list of parameter names for static parameter sets
|
|
*/
|
|
void GetAllParameterNames(TArray<FName> &OutParameterNames, TArray<FGuid> &OutParameterIds);
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bIsParameterExpression=true
|
|
MenuCategories(0)="Parameters"
|
|
}
|