29 lines
879 B
Ucode
29 lines
879 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionFluidNormal extends MaterialExpression
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native(Material)
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collapsecategories
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hidecategories(Object);
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/** Optional texture coordinates for the fluid normal. If not specified, the mesh's UV0 will be used. */
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var ExpressionInput Coordinates;
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cpptext
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{
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual FString GetCaption() const;
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/**
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* Replaces references to the passed in expression with references to a different expression or NULL.
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* @param OldExpression Expression to find reference to.
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* @param NewExpression Expression to replace reference with.
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*/
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virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
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}
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defaultproperties
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{
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MenuCategories(0)="Texture"
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}
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