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KF2-Dev-Scripts/Engine/Classes/MassiveLODOverrideVolume.uc
2020-12-13 18:01:13 +03:00

43 lines
1.1 KiB
Ucode

//=============================================================================
// MassiveLODOverrideVolume: Forces lowest detail massive LOD's to be displayed when the viewer is inside the volume.
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class MassiveLODOverrideVolume extends Volume
native
hidecategories(Collision,Brush,Attachment,Physics,Volume)
placeable;
cpptext
{
/**
* Removes the volume from world info's list of volumes.
*/
virtual void ClearComponents();
protected:
/**
* Adds the volume to world info's list of volumes.
*/
virtual void UpdateComponentsInternal( UBOOL bCollisionUpdate = FALSE );
public:
}
defaultproperties
{
Begin Object Name=BrushComponent0
CollideActors=false
BlockActors=false
BlockZeroExtent=false
BlockNonZeroExtent=false
BlockRigidBody=false
RBChannel=RBCC_Nothing
End Object
bColored=true
BrushColor=(R=120,G=80,B=80,A=255)
bWorldGeometry=false
bCollideActors=false
bBlockActors=false
}