25 lines
657 B
Ucode
25 lines
657 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class InteractiveFoliageComponent extends StaticMeshComponent
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native(Foliage)
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hidecategories(Object);
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var protected{protected} const native duplicatetransient pointer FoliageSceneProxy{class FInteractiveFoliageSceneProxy};
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cpptext
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{
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virtual FPrimitiveSceneProxy* CreateSceneProxy();
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/**
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* Detach the component from the scene and remove its render proxy
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* @param bWillReattach TRUE if the detachment will be followed by an attachment
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*/
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virtual void Detach( UBOOL bWillReattach = FALSE );
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friend class AInteractiveFoliageActor;
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}
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defaultproperties
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{
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}
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