32 lines
883 B
Ucode
32 lines
883 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class FogVolumeLinearHalfspaceDensityComponent extends FogVolumeDensityComponent
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native(FogVolume)
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collapsecategories
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hidecategories(Object)
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editinlinenew;
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/** The linear distance based density coefficient */
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var() interp float PlaneDistanceFactor;
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/** The plane that defines the fogged halfspace. The normal of this plane faces away from the fogged halfspace. */
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var interp plane HalfspacePlane;
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cpptext
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{
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protected:
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// ActorComponent interface.
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virtual void SetParentToWorld(const FMatrix& ParentToWorld);
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public:
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// FogVolumeDensityComponent interface.
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virtual class FFogVolumeDensitySceneInfo* CreateFogVolumeDensityInfo(const UPrimitiveComponent* MeshComponent) const;
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}
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defaultproperties
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{
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PlaneDistanceFactor=0.1
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HalfspacePlane=(X=0.0,Y=0.0,Z=1.0,W=-300.0)
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}
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