61 lines
1.6 KiB
Ucode
61 lines
1.6 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* A Cloud Save System KVS that utilizes the CloudStorageBase implementation.
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*/
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class CloudStorageBaseCloudSaveSystemKVS extends Object
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implements(CloudSaveSystemKVSInterface)
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dependson(CloudStorageBase);
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/*Instance of the cloud storage that this Save System KVS will utilize*/
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var transient private CloudStorageBase CloudStorage;
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/*
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*Initializes the KVS system for use.
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*
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*@param InCloudStorage the instance of ClousStorageBase to use for KVS.
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*@param List of all keys that will be utilized with this
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*/
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final function Init(CloudStorageBase InCloudStorage)
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{
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CloudStorage = InCloudStorage;
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}
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/*
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*Reads a key value for the given save slot
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*/
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function bool ReadKeyValue(int SaveSlotIndex, string KeyName, EPlatformInterfaceDataType Type, out PlatformInterfaceDelegateResult Value)
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{
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local string SaveSlotKeyName;
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if (CloudStorage == None)
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{
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return false;
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}
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SaveSlotKeyName = GenerateKeyNameForSaveSlot(SaveSlotIndex, KeyName);
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return CloudStorage.ReadKeyValue(SaveSlotKeyName, Type, Value);
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}
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/*
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*Writes a key value for the given slot
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*/
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function bool WriteKeyValue(int SaveSlotIndex, string KeyName, const out PlatformInterfaceData Value)
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{
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local string SaveSlotKeyName;
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if (CloudStorage == None)
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{
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return false;
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}
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SaveSlotKeyName = GenerateKeyNameForSaveSlot(SaveSlotIndex, KeyName);
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return CloudStorage.WriteKeyValue(SaveSlotKeyName, Value);
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}
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final function private string GenerateKeyNameForSaveSlot(int SaveSlotIndex, string KeyName)
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{
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return SaveSlotIndex$KeyName;
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} |