26 lines
660 B
Ucode
26 lines
660 B
Ucode
/**
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* Reverts any animation compression, restoring the animation to the raw data.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimationCompressionAlgorithm_RevertToRaw extends AnimationCompressionAlgorithm
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native(Anim)
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deprecated;
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cpptext
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{
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protected:
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/**
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* Reverts any animation compression, restoring the animation to the raw data.
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*/
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virtual void DoReduction(class UAnimSequence* AnimSeq, class USkeletalMesh* SkelMesh, const TArray<class FBoneData>& BoneData);
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}
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defaultproperties
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{
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Description="Revert To Raw"
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TranslationCompressionFormat=ACF_None
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RotationCompressionFormat=ACF_None
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}
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