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KF2-Dev-Scripts/Engine/Classes/AnimNotify_Rumble.uc
2020-12-13 18:01:13 +03:00

31 lines
767 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class AnimNotify_Rumble extends AnimNotify
native(Anim);
/** A predefined WaveForm **/
var() class<WaveFormBase> PredefinedWaveForm<AllowAbstract>;
/** The waveform to play **/
var() editinline ForceFeedbackWaveform WaveForm;
/** If set the player must be based on this actor for the wave to be played */
var() bool bCheckForBasedPlayer;
/** If non-zero the effect will happen if the player is with in this radius of the playing actor */
var() float EffectRadius;
cpptext
{
// AnimNotify interface.
virtual void Notify( class UAnimNodeSequence* NodeSeq );
virtual FString GetEditorComment() { return TEXT("Rumble"); }
}
defaultproperties
{
}