34 lines
1005 B
Ucode
34 lines
1005 B
Ucode
/**
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* This class handles hotkey binding management for the editor.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class UnrealEdKeyBindings extends Object
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Config(EditorKeyBindings)
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native;
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/** An editor hotkey binding to a parameterless exec. */
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struct native EditorKeyBinding
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{
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var bool bCtrlDown;
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var bool bAltDown;
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var bool bShiftDown;
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var name Key;
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var name CommandName;
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};
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/** An editor hotkey binding used to spawn an actor when clicking with the left mouse. */
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struct native QuickActorKeyBinding
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{
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var bool bCtrlDown;
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var bool bAltDown;
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var bool bShiftDown;
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var name Key;
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var name ActorClassName;
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};
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/** Array of keybindings */
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var config array<EditorKeyBinding> KeyBindings;
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/** Array of quick actor bindings. These actors will be spawned when the associated key is held down during a left mouse click provided the key was not already handled by another action. */
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var config array<QuickActorKeyBinding> QuickActorKeyBindings; |