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KF2-Dev-Scripts/UnrealEd/Classes/CurveEdPreset_CosWave.uc
2020-12-13 18:01:13 +03:00

128 lines
2.6 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class CurveEdPreset_CosWave extends CurveEdPresetBase
native
editinlinenew
hidecategories(Object);
/** The frequency of the wave */
var() float Frequency;
/** The scale of the wave */
var() float Scale;
/** The offset of the wave */
var() float Offset;
/** Virtual function to get the user-readable name for the curve */
function string GetDisplayName()
{
local string RetVal;
RetVal = "CosWave";
return RetVal;
}
/** Virtual function to verify the settings are valid */
function bool AreSettingsValid(bool bIsSaving)
{
if ((Frequency <= 0.0) || (Scale == 0.0))
{
return false;
}
return true;
}
/** Virtual function to get the required KeyIn times*/
function bool GetRequiredKeyInTimes(out array<float> RequiredKeyInTimes)
{
local bool bRetval;
local int GenerateCount;
local int PointIndex;
local float StepSize;
local float Freq;
local float SourceValue;
bRetval = true;
GenerateCount = 0;
if (Frequency == 0)
{
Freq = 1;
}
else
{
Freq = Frequency;
}
GenerateCount = (2 * Freq) + 1;
RequiredKeyInTimes.Insert(0, GenerateCount);
StepSize = 1.0f / (GenerateCount - 1);
SourceValue = 0.0f;
for (PointIndex = 0; PointIndex < GenerateCount; PointIndex++)
{
RequiredKeyInTimes[PointIndex] = SourceValue;
SourceValue += StepSize;
}
return bRetval;
}
/** Virtual function to generate curve */
function bool GenerateCurve(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints)
{
local bool bRetval;
local int GenerateCount;
local int PointIndex;
local float Freq;
local float SourceValue;
bRetval = true;
if (Frequency == 0)
{
Freq = 1;
}
else
{
Freq = Frequency;
}
GenerateCount = RequiredKeyInTimes.Length;
GeneratedPoints.Insert(0, GenerateCount);
/***
`Log("Generated Data for " $ GetDisplayName());
***/
for (PointIndex = 0; PointIndex < GenerateCount; PointIndex++)
{
SourceValue = RequiredKeyInTimes[PointIndex];
GeneratedPoints[PointIndex].KeyIn = SourceValue;
GeneratedPoints[PointIndex].KeyOut = cos(360.0 * DegToRad * Freq * SourceValue) * Scale + Offset;
GeneratedPoints[PointIndex].TangentsValid = false;
GeneratedPoints[PointIndex].IntepMode = CIM_CurveAuto;
/***
`Log(" Key " $ PointIndex $ " - " $ SourceValue $ " - " $ GeneratedPoints[PointIndex].KeyOut);
***/
}
return bRetval;
}
/** */
cpptext
{
}
/** */
defaultproperties
{
Frequency=1.0
Scale=1.0
Offset=0.0
}