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KF2-Dev-Scripts/KFGameContent/Classes/KFSeasonalEventStats_Spring2020.uc
2023-10-18 02:03:17 +03:00

124 lines
3.4 KiB
Ucode

//=============================================================================
// KFSeasonalEventStats_Spring2020
//=============================================================================
// Tracks event-specific challenges/accomplishments for Spring 2020
//=============================================================================
// Killing Floor 2
// Copyright (C) 2020 Tripwire Interactive LLC
//=============================================================================
class KFSeasonalEventStats_Spring2020 extends KFSeasonalEventStats;
var transient private const int ZedKillsRequired, BloodBlenderKillsRequired, TrapDoorKillsRequired;
private event Initialize(string MapName)
{
local string CapsMapName;
CapsMapName = Caps(MapName);
bObjectiveIsValidForMap[0] = 1; // Kill 1500 zeds on any map
bObjectiveIsValidForMap[1] = 0; // Complete the weekly on Biolapse
bObjectiveIsValidForMap[2] = 0; // Use the blood blender to kill 20 zeds on Biolapse
bObjectiveIsValidForMap[3] = 0; // Use the trap doors to kill 20 zeds on Biolapse
bObjectiveIsValidForMap[4] = 0; // Defeat any boss on Survival Hard or higher difficulty on Biolapse
if (CapsMapName == "KF-BIOLAPSE")
{
bObjectiveIsValidForMap[1] = 1;
bObjectiveIsValidForMap[2] = 1;
bObjectiveIsValidForMap[3] = 1;
bObjectiveIsValidForMap[4] = 1;
}
SetSeasonalEventStatsMax(ZedKillsRequired, 0, BloodBlenderKillsRequired, TrapDoorKillsRequired, 0);
}
private event GrantEventItems()
{
if (Outer.IsEventObjectiveComplete(0) &&
Outer.IsEventObjectiveComplete(1) &&
Outer.IsEventObjectiveComplete(2) &&
Outer.IsEventObjectiveComplete(3) &&
Outer.IsEventObjectiveComplete(4))
{
GrantEventItem(8150);
}
}
simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
{
local int ObjIdx;
// Biolapse weekly survival
ObjIdx = 1;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (GameClass == class'KFGameInfo_WeeklySurvival')
{
FinishedObjective(SEI_Spring, ObjIdx);
}
}
// Biolapse survival hard or higher
ObjIdx = 4;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (GameClass == class'KFGameInfo_Survival' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(SEI_Spring, ObjIdx);
}
}
}
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
{
local int ObjIdx;
if (bKiller == false)
{
return;
}
ObjIdx = 0;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= ZedKillsRequired)
{
FinishedObjective(SEI_Spring, ObjIdx);
}
}
ObjIdx = 2;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (DT == class'KFDT_Trap_BiolapseBloodBlender')
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= BloodBlenderKillsRequired)
{
FinishedObjective(SEI_Spring, ObjIdx);
}
}
}
ObjIdx = 3;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (DT == class'KFDT_Trap_BiolapseTrapDoor')
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= TrapDoorKillsRequired)
{
FinishedObjective(SEI_Spring, ObjIdx);
}
}
}
}
defaultproperties
{
ZedKillsRequired=1500
BloodBlenderKillsRequired=20
TrapDoorKillsRequired=20
}