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KF2-Dev-Scripts/KFGameContent/Classes/KFSeasonalEventStats_Fall2020.uc
2023-10-18 02:03:17 +03:00

138 lines
3.9 KiB
Ucode

//=============================================================================
// KFSeasonalEventStats_Fall2020
//=============================================================================
// Tracks event-specific challenges/accomplishments for Fall 2020
//=============================================================================
// Killing Floor 2
// Copyright (C) 2020 Tripwire Interactive LLC
//=============================================================================
class KFSeasonalEventStats_Fall2020 extends KFSeasonalEventStats;
var transient private const int DeathsRequired, DecapitationsRequired, EndlessWaveRequired, PowerUpsRequired, FallEventIndex;
private event Initialize(string MapName)
{
local string CapsMapName;
CapsMapName = Caps(MapName);
bObjectiveIsValidForMap[0] = 1; // Kill 2000 Zeds on any map or mode
bObjectiveIsValidForMap[1] = 0; // Complete Weekly on Hellmark Station
bObjectiveIsValidForMap[2] = 0; // Get the Hellish Rage from a Hellmark Station Obelisk 10 times
bObjectiveIsValidForMap[3] = 0; // Decapitate 600 Zeds on Hellmark Station
bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Hellmark Station
if (CapsMapName == "KF-HELLMARKSTATION")
{
bObjectiveIsValidForMap[1] = 1;
bObjectiveIsValidForMap[2] = 1;
bObjectiveIsValidForMap[3] = 1;
bObjectiveIsValidForMap[4] = 1;
}
SetSeasonalEventStatsMax(DeathsRequired, 0, PowerUpsRequired, DecapitationsRequired, 0);
}
private event GrantEventItems()
{
if (Outer.IsEventObjectiveComplete(0) &&
Outer.IsEventObjectiveComplete(1) &&
Outer.IsEventObjectiveComplete(2) &&
Outer.IsEventObjectiveComplete(3) &&
Outer.IsEventObjectiveComplete(4))
{
GrantEventItem(8461); // Voodoo back pack
}
}
simulated function OnZedKilled(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT, bool bKiller)
{
local int ObjIdx;
if (bKiller == false)
{
return;
}
// Kill 2000 zeds on any map
ObjIdx = 0;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DeathsRequired)
{
FinishedObjective(FallEventIndex, ObjIdx);
}
}
}
simulated event OnGameWon(class<GameInfo> GameClass, int Difficulty, int GameLength, bool bCoOp)
{
local int ObjIdx;
// HellMarkStation weekly survival
ObjIdx = 1;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (GameClass == class'KFGameInfo_WeeklySurvival')
{
FinishedObjective(FallEventIndex, ObjIdx);
}
}
}
simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex)
{
local int ObjIdx;
// HellMarkStation activate powerup 10 times
ObjIdx = 2;
if (bObjectiveIsValidForMap[ObjIdx] != 0 && ObjectiveIndex == ObjIdx && EventIndex == FallEventIndex)
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= PowerUpsRequired)
{
FinishedObjective(FallEventIndex, ObjIdx);
}
}
}
simulated function OnZedKilledByHeadshot(class<KFPawn_Monster> MonsterClass, int Difficulty, class<DamageType> DT)
{
local int ObjIdx;
// Hellmark Station decapitate 600 zeds
ObjIdx = 3;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
IncrementSeasonalEventStat(ObjIdx, 1);
if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DecapitationsRequired)
{
FinishedObjective(FallEventIndex, ObjIdx);
}
}
}
simulated event OnWaveCompleted(class<GameInfo> GameClass, int Difficulty, int WaveNum)
{
local int ObjIdx;
// HellMarkStation endless 15 hard or higher
ObjIdx = 4;
if (bObjectiveIsValidForMap[ObjIdx] != 0)
{
if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD)
{
FinishedObjective(FallEventIndex, ObjIdx);
}
}
}
defaultproperties
{
DeathsRequired=2000
DecapitationsRequired=600
EndlessWaveRequired=15
PowerUpsRequired=10
FallEventIndex=SEI_Fall
}