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KF2-Dev-Scripts/KFGameContent/Classes/KFProj_HighExplosive_M32.uc
2020-12-13 18:01:13 +03:00

80 lines
2.7 KiB
Ucode

//=============================================================================
// KFProj_HighExplosive_M32
//=============================================================================
// High explosive grenade launcher grenade for the M32
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFProj_HighExplosive_M32 extends KFProj_BallisticExplosive
hidedropdown;
defaultproperties
{
Physics=PHYS_Falling
Speed=5000
MaxSpeed=5000
TerminalVelocity=5000
TossZ=150
GravityScale=0.25
MomentumTransfer=50000.0
ArmDistSquared=150000 // 4.0 meters
LifeSpan=25.f
bWarnAIWhenFired=true
ProjFlightTemplate=ParticleSystem'WEP_3P_M32_MGL_EMIT.FX_M32_MGL_40mm_Projectile'
ProjFlightTemplateZedTime=ParticleSystem'WEP_3P_M32_MGL_EMIT.FX_M32_MGL_40mm_Projectile_ZEDTIME'
ProjDudTemplate=ParticleSystem'WEP_3P_M32_MGL_EMIT.FX_M32_MGL_40mm_Projectile_Dud'
GrenadeBounceEffectInfo=KFImpactEffectInfo'FX_Impacts_ARCH.DefaultGrenadeImpacts'
ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
AltExploEffects=KFImpactEffectInfo'WEP_M79_ARCH.M79Grenade_Explosion_Concussive_Force'
// Grenade explosion light
Begin Object Class=PointLightComponent Name=ExplosionPointLight
LightColor=(R=252,G=218,B=171,A=255)
Brightness=4.f
Radius=2000.f
FalloffExponent=10.f
CastShadows=False
CastStaticShadows=FALSE
CastDynamicShadows=False
bCastPerObjectShadows=false
bEnabled=FALSE
LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
End Object
// explosion
Begin Object Class=KFGameExplosion Name=ExploTemplate0
Damage=225
DamageRadius=850 //800
DamageFalloffExponent=2 //2
DamageDelay=0.f
// Damage Effects
MyDamageType=class'KFDT_Explosive_M32'
KnockDownStrength=0
FractureMeshRadius=200.0
FracturePartVel=500.0
ExplosionEffects=KFImpactEffectInfo'WEP_M79_ARCH.M79Grenade_Explosion'
ExplosionSound=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Explosion'
// Dynamic Light
ExploLight=ExplosionPointLight
ExploLightStartFadeOutTime=0.0
ExploLightFadeOutTime=0.2
// Camera Shake
CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.Light_Explosion_Rumble'
CamShakeInnerRadius=0
CamShakeOuterRadius=900
CamShakeFalloff=3.f
bOrientCameraShakeTowardsEpicenter=true
End Object
ExplosionTemplate=ExploTemplate0
AmbientSoundPlayEvent=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Projectile_Loop'
AmbientSoundStopEvent=AkEvent'WW_WEP_SA_M79.Stop_WEP_SA_M79_Projectile_Loop'
}