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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Bludgeon_BloatKingGorge.uc
2020-12-13 18:01:13 +03:00

32 lines
1.2 KiB
Ucode

//=============================================================================
// KFDT_Bludgeon_BloatKingGorge
//=============================================================================
// Bloat King gorge attack for players when they finish getting sucked in.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFDT_Bludgeon_BloatKingGorge extends KFDT_Bludgeon
abstract;
var AkEvent GorgeBiteSound;
static function PlayImpactHitEffects(KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator)
{
super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator);
if (P.Controller != none && P.Controller.IsLocalController())
{
P.Controller.PlaySoundBase(default.GorgeBiteSound, true);
}
}
defaultproperties
{
CameraLensEffectTemplate=class'KFCameraLensEmit_BloodGorge'
GorgeBiteSound=AkEvent'WW_ZED_Abomination.Play_Abomination_Bite'
KDamageImpulse=700
KDeathUpKick=200
KDeathVel=980
bExtraMomentumZ=true
}