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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_DBShotgun.uc
2020-12-13 18:01:13 +03:00

53 lines
1.3 KiB
Ucode

//=============================================================================
// KFDT_Ballistic_DBShotgun
//=============================================================================
// Ballistic damage with light impact energy, but stronger hit reactions
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class KFDT_Ballistic_DBShotgun extends KFDT_Ballistic_Shotgun
abstract
hidedropdown;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
case 'chest':
case 'heart':
return true;
}
return false;
}
defaultproperties
{
BloodSpread=0.4
BloodScale=0.6
KDamageImpulse=3500
KDeathUpKick=800 //600
KDeathVel=650 //450
//KDamageImpulse=160 //600 //350
GibImpulseScale=1.0
//KDeathUpKick=250 //350
//KDeathVel=15 //20
StumblePower=35 //8
GunHitPower=45
WeaponDef=class'KFWeapDef_DoubleBarrel'
}