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KF2-Dev-Scripts/KFGameContent/Classes/AICommand_Matriarch_TeslaBlast.uc
2020-12-13 18:01:13 +03:00

55 lines
1.5 KiB
Ucode

//=============================================================================
// AICommand_Matriarch_TeslaBlast.uc
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class AICommand_Matriarch_TeslaBlast extends AICommand_RangedAttack
within KFAIController_ZedMatriarch
config(AI);
/*********************************************************************************************
* Initialization
********************************************************************************************* */
/** Simple constructor that pushes a new instance of the command for the AI */
static function bool TeslaBlast(KFAIController_ZedMatriarch AI)
{
local AICommand_Matriarch_TeslaBlast Cmd;
if (AI != None)
{
Cmd = new(AI) default.class;
if (Cmd != None)
{
AI.PushCommand(Cmd);
return true;
}
}
return false;
}
function Pushed()
{
Super.Pushed();
`AILog("Beginning Tesla Blast " $ Enemy, 'Command_Matriarch_TeslaBlast');
AIActionStatus = "Starting Matriarch TeslaBlast AICommand";
}
function Popped()
{
AIActionStatus = "Finished Matriarch TeslaBlast AICommand";
LastTeslaBlastTime = WorldInfo.TimeSeconds;
Super.Popped();
}
defaultproperties
{
SpecialMoveClass=class'KFSM_Matriarch_TeslaBlast'
}