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KF2-Dev-Scripts/KFGame/Classes/KFDT_Toxic_HRG_Locust.uc
2024-01-23 19:25:12 +03:00

38 lines
1.0 KiB
Ucode

//=============================================================================
// KFDT_Ballistic_HRG_Locust
//=============================================================================
// HRG Locust bullet impact
//=============================================================================
// Killing Floor 2
// Copyright (C) 2022 Tripwire Interactive LLC
//=============================================================================
class KFDT_Toxic_HRG_Locust extends KFDT_Bleeding
abstract
hidedropdown;
// Damage dealt when zeds touch each other and spread the afflictions
var int SpreadOnTouchDamage;
static function int GetSpreadOnTouchDamage()
{
return default.SpreadOnTouchDamage;
}
defaultproperties
{
DoT_Type=DOT_Bleeding
DoT_Duration=3.0
DoT_Interval=0.5
DoT_DamageScale=0.5
BleedPower = 15
PoisonPower = 20
ModifierPerkList(0)=class'KFPerk_Survivalist'
WeaponDef=class'KFWeapDef_HRG_Locust'
SpreadOnTouchDamage=25
SelfDamageReductionValue=0.f
}