34 lines
1.2 KiB
Ucode
34 lines
1.2 KiB
Ucode
//=============================================================================
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// KFDT_Healing
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//=============================================================================
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// Base class of all KF healing damage types
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFDT_Healing extends KFDamageType
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abstract
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hidedropdown;
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/** Play damage type specific impact effects when taking damage */
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static function PlayImpactHitEffects( KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator )
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{
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// If we don't have a hit zone, force effect on the torso
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if ( HitZoneIndex == 255 )
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{
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// we pretty much know the chest zone#2, but go ahead and dynamically
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// search for the torso in case we have a pawn with custom zones.
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HitZoneIndex = P.HitZones.Find('BoneName', P.TorsoBoneName);
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}
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Super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator);
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}
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defaultproperties
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{
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ScreenMaterialName=Effect_Heal
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EffectGroup=FXG_Healing
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bNoPain=true
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}
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