40 lines
1.1 KiB
Ucode
40 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* This is the base class for all mobile sequence events that require access to a specific zone.
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*/
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class SeqEvent_MobileZoneBase extends SeqEvent_MobileBase
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native
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abstract;
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cpptext
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{
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/**
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* Called each frame.
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* @param Originator is a reference to the PC that caused the input
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* @param OriginatorInput is a reference to the mobile player input assoicated with this object
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* @param OriginatorZone is a reference to the zone that caused this update
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*/
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virtual void UpdateZone(APlayerController* Originator, UMobilePlayerInput* OriginatorInput, UMobileInputZone* OriginatorZone);
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}
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/** Holds the name of the zone we want to be assoicated with */
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var() string TargetZoneName;
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/**
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* Try to find the mobile input zone this is assocated with and add it
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*/
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event AddToMobileInput(MobilePlayerInput MPI)
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{
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local MobileInputZone Zone;
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Zone = MPI.Findzone(TargetZoneName);
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if (Zone != none)
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{
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Zone.AddKismetEventHandler(self);
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}
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}
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defaultproperties
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{
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} |