46 lines
1.4 KiB
Ucode
46 lines
1.4 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqEvent_MobileObjectPicker extends SeqEvent_MobileRawInput
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native;
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cpptext
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{
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/**
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* Handle a touch event coming from the device.
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*
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* @param Originator is a reference to the PC that caused the input
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* @param Handle the id of the touch
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* @param Type What type of event is this
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* @param TouchpadIndex The touchpad this touch came from
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* @param TouchLocation Where the touch occurred
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* @param DeviceTimestamp Input event timestamp from the device
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*/
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void InputTouch(APlayerController* Originator, UINT Handle, UINT TouchpadIndex, BYTE Type, FVector2D TouchLocation, DOUBLE DeviceTimestamp);
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}
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/** How far should this object track out to hit something */
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var(mobile) float TraceDistance;
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/** Should we check on touch/move as well */
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var(mobile) bool bCheckonTouch;
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var vector FinalTouchLocation;
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var vector FinalTouchNormal;
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var object FinalTouchObject;
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/** List of objects that we are looking for touches on */
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var() array<Object> Targets;
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defaultproperties
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{
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ObjName="Mobile Object Picker"
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ObjCategory="Input"
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MaxTriggerCount=0
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TraceDistance=20480
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OutputLinks.Empty
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OutputLinks(0)=(LinkDesc="Success")
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OutputLinks(1)=(LinkDesc="Fail")
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VariableLinks.Empty
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VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
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} |