41 lines
1.3 KiB
Ucode
41 lines
1.3 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class SeqAct_MobileSaveLoadValue extends SequenceAction
|
|
native;
|
|
|
|
cpptext
|
|
{
|
|
void Activated();
|
|
void DeActivated();
|
|
};
|
|
|
|
/**
|
|
* Return the version number for this class. Child classes should increment this method by calling Super then adding
|
|
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
|
|
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
|
|
* Super.GetObjClassVersion() should be incremented by 1.
|
|
*
|
|
* @return the version number for this specific class.
|
|
*/
|
|
static event int GetObjClassVersion()
|
|
{
|
|
return Super.GetObjClassVersion() + 1;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
ObjName="Save/Load Values"
|
|
ObjCategory="Mobile"
|
|
|
|
InputLinks(0)=(LinkDesc="Save")
|
|
InputLinks(1)=(LinkDesc="Load")
|
|
OutputLinks(0)=(LinkDesc="Saved")
|
|
OutputLinks(1)=(LinkDesc="Loaded")
|
|
VariableLinks.Empty
|
|
VariableLinks(0)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int Vars")
|
|
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float Vars")
|
|
VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool Vars")
|
|
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Vector Vars")
|
|
}
|