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KF2-Dev-Scripts/GameFramework/Classes/SeqAct_Deproject.uc
2020-12-13 18:01:13 +03:00

45 lines
1.2 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_Deproject extends SequenceAction
native;
/** The X location you wish to trace out from */
var() float ScreenX;
/** The Y location you wish to trace out from */
var() float ScreenY;
/** How far out should we trace */
var() float TraceDistance;
/** The object that was hit */
var object HitObject;
/** The location where the hit occured */
var vector HitLocation;
/** The hit normal */
var vector HitNormal;
cpptext
{
void Activated();
};
defaultproperties
{
ObjName="Deproject"
ObjCategory="Level"
VariableLinks(0)=(ExpectedType=class'SeqVar_float',LinkDesc="X",bWriteable=true,PropertyName=ScreenX)
VariableLinks(1)=(ExpectedType=class'SeqVar_float',LinkDesc="Y",bWriteable=true,PropertyName=ScreenY)
VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Hit Object",bWriteable=true,PropertyName=HitObject)
VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Hit Location",bWriteable=true,PropertyName=HitLocation)
VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Hit Normal",bWriteable=true,PropertyName=HitNormal)
TraceDistance=20480
}