48 lines
1.0 KiB
Ucode
48 lines
1.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqAct_ControlGameMovie extends SeqAct_Latent
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native;
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/** Which movie to play */
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var(Movie) string MovieName;
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/** When the fading in from just audio to audio and video should occur **/
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var(Movie) int StartOfRenderingMovieFrame;
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/** When the fading from audio and video to just audio should occur **/
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var(Movie) int EndOfRenderingMovieFrame;
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cpptext
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{
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/**
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* Executes the action when it is triggered
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*/
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void Activated();
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UBOOL UpdateOp(FLOAT deltaTime);
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}
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defaultproperties
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{
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ObjName="Control Game Movie"
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ObjCategory="Cinematic"
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bAutoActivateOutputLinks=FALSE
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InputLinks(0)=(LinkDesc="Play")
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InputLinks(1)=(LinkDesc="Stop")
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OutputLinks(0)=(LinkDesc="Out")
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OutputLinks(1)=(LinkDesc="Movie Completed")
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VariableLinks.Empty
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VariableLinks(0)=(ExpectedType=class'SeqVar_String',LinkDesc="MovieName",PropertyName=MovieName)
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StartOfRenderingMovieFrame=-1
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EndOfRenderingMovieFrame=-1
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}
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