152 lines
4.1 KiB
Ucode
152 lines
4.1 KiB
Ucode
//-----------------------------------------------------------
|
|
//
|
|
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
//-----------------------------------------------------------
|
|
class MobileDebugCameraHUD extends MobileHUD
|
|
config(Game);
|
|
|
|
/** When true the debug text is drawn. This is passed through from CheatManager's ToggleDebugCamera exec function. */
|
|
var bool bDrawDebugText;
|
|
|
|
simulated event PostBeginPlay()
|
|
{
|
|
super.PostBeginPlay();
|
|
}
|
|
|
|
function bool DisplayMaterials( float X, out float Y, float DY, MeshComponent MeshComp )
|
|
{
|
|
local int MaterialIndex;
|
|
local bool bDisplayedMaterial;
|
|
local MaterialInterface Material;
|
|
|
|
bDisplayedMaterial = false;
|
|
if ( MeshComp != None )
|
|
{
|
|
for ( MaterialIndex = 0; MaterialIndex < MeshComp.GetNumElements(); ++MaterialIndex )
|
|
{
|
|
Material = MeshComp.GetMaterial(MaterialIndex);
|
|
if ( Material != None )
|
|
{
|
|
Y += DY;
|
|
Canvas.SetPos( X + DY, Y );
|
|
Canvas.DrawText("Material: '" $ Material.Name $ "'" );
|
|
bDisplayedMaterial = true;
|
|
}
|
|
}
|
|
}
|
|
return bDisplayedMaterial;
|
|
}
|
|
|
|
event PostRender()
|
|
{
|
|
local MobileDebugCameraController DCC;
|
|
local float xl,yl,X,Y;
|
|
local String MyText;
|
|
local vector CamLoc, ZeroVec;
|
|
local rotator CamRot;
|
|
local TraceHitInfo HitInfo;
|
|
local Actor HitActor;
|
|
local MeshComponent MeshComp;
|
|
local vector HitLoc, HitNormal;
|
|
local bool bFoundMaterial;
|
|
local bool bOldForceMobileHUD;
|
|
|
|
bOldForceMobileHUD = bForceMobileHUD;
|
|
bForceMobileHUD = true;
|
|
|
|
super.PostRender();
|
|
|
|
DCC = MobileDebugCameraController( PlayerOwner );
|
|
if( DCC != none && bDrawDebugText )
|
|
{
|
|
Canvas.SetDrawColor(0, 0, 255, 255);
|
|
MyText = "MobileDebugCameraHUD";
|
|
Canvas.Font = class'Engine'.Static.GetSmallFont();
|
|
Canvas.StrLen(MyText, XL, YL);
|
|
X = Canvas.SizeX * 0.05f;
|
|
Y = YL;//*1.67;
|
|
YL += 2*Y;
|
|
Canvas.SetPos( X, YL);
|
|
Canvas.DrawText(MyText, true);
|
|
|
|
Canvas.SetDrawColor(128, 128, 128, 255);
|
|
//DCC.GetPlayerViewPoint( CamLoc, CamRot );
|
|
CamLoc = DCC.PlayerCamera.CameraCache.POV.Location;
|
|
CamRot = DCC.PlayerCamera.CameraCache.POV.Rotation;
|
|
|
|
YL += Y;
|
|
Canvas.SetPos(X,YL);
|
|
Canvas.DrawText("CamLoc:" $ CamLoc @ "CamRot:" $ CamRot );
|
|
|
|
HitActor = Trace(HitLoc, HitNormal, vector(camRot) * 5000 * 20 + CamLoc, CamLoc, true, ZeroVec, HitInfo);
|
|
if( HitActor != None)
|
|
{
|
|
YL += Y;
|
|
Canvas.SetPos(X,YL);
|
|
Canvas.DrawText("HitLoc:" $ HitLoc @ "HitNorm:" $ HitNormal );
|
|
YL += Y;
|
|
Canvas.SetPos(X,YL);
|
|
Canvas.DrawText("HitDist:" @ VSize(CamLoc - HitLoc) );
|
|
YL += Y;
|
|
Canvas.SetPos(X,YL);
|
|
Canvas.DrawText("HitActor: '" $ HitActor.Name $ "'" );
|
|
YL += Y;
|
|
Canvas.SetPos(X,YL);
|
|
Canvas.DrawText("PhysMat: '" $ HitInfo.PhysMaterial $ "'" );
|
|
|
|
bFoundMaterial = false;
|
|
if ( HitInfo.Material != None )
|
|
{
|
|
YL += Y;
|
|
Canvas.SetPos(X + Y,YL);
|
|
Canvas.DrawText("Material:" $ HitInfo.Material.Name );
|
|
bFoundMaterial = true;
|
|
}
|
|
else if ( HitInfo.HitComponent != None )
|
|
{
|
|
bFoundMaterial = DisplayMaterials( X, YL, Y, MeshComponent(HitInfo.HitComponent) );
|
|
}
|
|
else
|
|
{
|
|
foreach HitActor.AllOwnedComponents( class'MeshComponent', MeshComp )
|
|
{
|
|
bFoundMaterial = bFoundMaterial || DisplayMaterials( X, YL, Y, MeshComp );
|
|
}
|
|
}
|
|
if ( bFoundMaterial == false )
|
|
{
|
|
YL += Y;
|
|
Canvas.SetPos( X + Y, YL );
|
|
Canvas.DrawText("Material: NONE" );
|
|
}
|
|
DrawDebugLine( HitLoc, HitLoc+HitNormal*30, 255,255,1255 );
|
|
}
|
|
else
|
|
{
|
|
YL += Y;
|
|
Canvas.SetPos(X,YL);
|
|
Canvas.DrawText( "Not trace hit" );
|
|
}
|
|
|
|
if ( DCC.bShowSelectedInfo == true && DCC.SelectedActor != None )
|
|
{
|
|
YL += Y;
|
|
Canvas.SetPos( X, YL );
|
|
Canvas.DrawText( "Selected actor: '" $ DCC.SelectedActor.Name $ "'" );
|
|
DisplayMaterials( X, YL, Y, MeshComponent(DCC.SelectedComponent) );
|
|
}
|
|
}
|
|
|
|
bForceMobileHUD = bOldForceMobileHUD;
|
|
}
|
|
|
|
DefaultProperties
|
|
{
|
|
bHidden=false
|
|
bDrawDebugText=true
|
|
JoystickBackground=Texture2D'MobileResources.T_MobileControls_texture'
|
|
JoystickBackgroundUVs=(U=0,V=0,UL=126,VL=126)
|
|
JoystickHat=Texture2D'MobileResources.T_MobileControls_texture'
|
|
JoystickHatUVs=(U=128,V=0,UL=78,VL=78)
|
|
}
|