49 lines
1.1 KiB
Ucode
49 lines
1.1 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class GameCrowdInfoVolume extends Volume
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native
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placeable;
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/** List of all GameCrowdDestinations that are PotentialSpawnPoints */
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var() array<GameCrowdDestination> PotentialSpawnPoints;
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simulated function Touch( Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal )
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{
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local Pawn P;
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local GameCrowdPopulationManager PopMgr;
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Super.Touch( Other, OtherComp, HitLocation, HitNormal );
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P = Pawn(Other);
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if( P != None && P.IsHumanControlled() )
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{
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PopMgr = GameCrowdPopulationManager(WorldInfo.PopulationManager);
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if( PopMgr != None )
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{
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PopMgr.SetCrowdInfoVolume( self );
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}
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}
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}
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simulated function UnTouch( Actor Other )
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{
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local Pawn P;
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local GameCrowdPopulationManager PopMgr;
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Super.UnTouch( Other );
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P = Pawn(Other);
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if( P != None && P.IsHumanControlled() )
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{
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PopMgr = GameCrowdPopulationManager(WorldInfo.PopulationManager);
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if( PopMgr != None )
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{
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PopMgr.SetCrowdInfoVolume( None );
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}
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}
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}
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defaultproperties
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{
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} |