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KF2-Dev-Scripts/Engine/Classes/TerrainWeightMapTexture.uc
2020-12-13 18:01:13 +03:00

41 lines
892 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class TerrainWeightMapTexture extends Texture2D
native(Terrain)
hidecategories(Object);
// Structs that are mirrored properly in C++.
struct TerrainWeightedMaterial
{
// UObject references.
};
var const Terrain ParentTerrain;
var private native const array<pointer> WeightedMaterials{struct FTerrainWeightedMaterial};
cpptext
{
// UObject interface
virtual void Serialize(FArchive& Ar);
virtual void PostLoad();
/**
* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
*/
virtual FString GetDesc();
/**
* Returns detailed info to populate listview columns
*/
virtual FString GetDetailedDescription( INT InIndex );
void Initialize(ATerrain* InTerrain);
void UpdateData();
}
defaultproperties
{
}