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KF2-Dev-Scripts/Engine/Classes/SeqAct_ModifyObjectList.uc
2020-12-13 18:01:13 +03:00

77 lines
2.3 KiB
Ucode

/**
* A ModifyObjectList Action is used to manipulate an ObjectListVar or a set
* of ObjectListVars.
*
* Basically, a ModifyObjectList Action should be thought of as the operations
* that can be done to a set of ObjectLists. You have the Action point to a set of
* ObjectLists and then you use the normal kismet firing of events to
* cause the Action to affect the Lists.
*
*
* The action provides a number of actions:
*
* Add: This will add objects that are being referenced to the List(s)
* Remove: This will remove objects that are being referenced from the List(s)
* Empty: This will remove all objects in the List(s)
*
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* @todo - this should be a conditional
*/
class SeqAct_ModifyObjectList extends SeqAct_SetSequenceVariable
native(Sequence);
cpptext
{
/**
* When a ModifyObjectList is Activated() it may do a number of things.
* In each of those cases we make use of a helper function.
**/
void Activated();
private:
void ActivatedAddRemove();
void ActivateAddRemove_Helper( INT LinkNum );
public:
/**
* SeqAct_ModifyObjectList determines which of its outputs should be
* set to active
**/
void DeActivated();
}
var() editconst int ListEntriesCount;
defaultproperties
{
ObjName="Modify ObjectList"
ObjCategory="Object List"
ObjColor=(R=255,G=0,B=255,A=255)
// all of the inputs / functionality this Action can do
InputLinks(0)=(LinkDesc="Add To List")
InputLinks(1)=(LinkDesc="Remove From List")
InputLinks(2)=(LinkDesc="Empty List")
VariableLinks.Empty
// This is the set of of objects that are used in add, remove actions
// objects referenced by these kismet objects will be inserted into
// the list this Action points to
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="ObjectRef",MinVars=1)
// this is the LIST(S) object that we are going to do stuff too (i.e. add, remove, empty, call actions on all of the objects)
VariableLinks(1)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="ObjectListVar",bWriteable=true)
// I guess we need to push out to a variable the number of spawns?
VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="ListEntriesCount",bWriteable=true,PropertyName=ListEntriesCount)
}