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KF2-Dev-Scripts/Engine/Classes/PrecomputedVisibilityVolume.uc
2020-12-13 18:01:13 +03:00

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786 B
Ucode

//=============================================================================
// PrecomputedVisibilityVolume: Indicates where visibility should be precomputed
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class PrecomputedVisibilityVolume extends Volume
native
hidecategories(Collision,Brush,Attachment,Physics,Volume)
placeable;
defaultproperties
{
Begin Object Name=BrushComponent0
CollideActors=false
BlockActors=false
BlockZeroExtent=false
BlockNonZeroExtent=false
BlockRigidBody=false
RBChannel=RBCC_Nothing
End Object
bColored=true
BrushColor=(R=25,G=255,B=25,A=255)
bWorldGeometry=false
bCollideActors=false
bBlockActors=false
}