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KF2-Dev-Scripts/Engine/Classes/ParticleModuleSizeScaleByTime.uc
2020-12-13 18:01:13 +03:00

72 lines
2.3 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleSizeScaleByTime extends ParticleModuleSizeBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The amount the size should be scaled before being used as the size of the particle.
* The value is retrieved using the ABSOLUTE lifetime of the particle during its update.
*/
var() rawdistributionvector SizeScaleByTime;
/** If TRUE, scale the X-component of the size. */
var() bool bEnableX;
/** If TRUE, scale the Y-component of the size. */
var() bool bEnableY;
/** If TRUE, scale the Z-component of the size. */
var() bool bEnableZ;
cpptext
{
/**
* Called during the spawning of a particle.
*
* @param Owner The emitter instance that owns the particle.
* @param Offset The offset into the particle payload for this module.
* @param SpawnTime The spawn time of the particle.
*/
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
/**
* Called during the spawning of particles in the emitter instance.
*
* @param Owner The emitter instance that owns the particle.
* @param Offset The offset into the particle payload for this module.
* @param DeltaTime The time slice for this update.
*/
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Returns the number of bytes that the module requires in the particle payload block.
*
* @param Owner The FParticleEmitterInstance that 'owns' the particle.
*
* @return UINT The number of bytes the module needs per particle.
*/
virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
bEnableX=true
bEnableY=true
bEnableZ=true
Begin Object Class=DistributionVectorConstantCurve Name=DistributionSizeScaleByTime
End Object
SizeScaleByTime=(Distribution=DistributionSizeScaleByTime)
}