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KF2-Dev-Scripts/Engine/Classes/OnlineTitleFileInterface.uc
2020-12-13 18:01:13 +03:00

106 lines
3.4 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* This interface provides accessors to the platform specific tile file downloading
*/
interface OnlineTitleFileInterface;
/**
* Delegate fired when a file read from the network platform's title specific storage is complete
*
* @param bWasSuccessful whether the file read was successful or not
* @param FileName the name of the file this was for
*/
delegate OnReadTitleFileComplete(bool bWasSuccessful,string FileName);
/**
* Starts an asynchronous read of the specified file from the network platform's
* title specific file store
*
* @param FileToRead the name of the file to read
*
* @return true if the calls starts successfully, false otherwise
*/
//@HSL_BEGIN_XBOX
function bool ReadTitleFile(string FileToRead, optional EOnlineFileType FileType = OFT_Binary);
//@HSL_END_XBOX
/**
* Adds the delegate to the list to be notified when a requested file has been read
*
* @param ReadTitleFileCompleteDelegate the delegate to add
*/
function AddReadTitleFileCompleteDelegate(delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate);
/**
* Removes the delegate from the notify list
*
* @param ReadTitleFileCompleteDelegate the delegate to remove
*/
function ClearReadTitleFileCompleteDelegate(delegate<OnReadTitleFileComplete> ReadTitleFileCompleteDelegate);
/**
* Copies the file data into the specified buffer for the specified file
*
* @param FileName the name of the file to read
* @param FileContents the out buffer to copy the data into
*
* @return true if the data was copied, false otherwise
*/
function bool GetTitleFileContents(string FileName,out array<byte> FileContents);
/**
* Determines the async state of the tile file read operation
*
* @param FileName the name of the file to check on
*
* @return the async state of the file read
*/
function EOnlineEnumerationReadState GetTitleFileState(string FileName);
/**
* Empties the set of downloaded files if possible (no async tasks outstanding)
*
* @return true if they could be deleted, false if they could not
*/
function bool ClearDownloadedFiles();
/**
* Empties the cached data for this file if it is not being downloaded currently
*
* @param FileName the name of the file to remove from the cache
*
* @return true if it could be deleted, false if it could not
*/
function bool ClearDownloadedFile(string FileName);
/**
* Async call to request a list of files (returned as string) from EMS
*/
//@HSL_BEGIN_XBOX
function bool RequestTitleFileList();
/**
* Delegate fired when the request for a list of files completes
*
* @param bWasSuccessful whether the request completed successfully
* @param ResultStr contains the list of files and associated meta data
*/
delegate OnRequestTitleFileListComplete(bool bWasSuccessful, array<string> FilePaths);
//@HSL_END_XBOX
/**
* Adds the delegate to the list to be notified when the list of requested files has been received
*
* @param RequestTitleFileListDelegate the delegate to add
*/
function AddRequestTitleFileListCompleteDelegate(delegate<OnRequestTitleFileListComplete> RequestTitleFileListDelegate);
/**
* Removes the delegate from the notify list
*
* @param RequestTitleFileListDelegate the delegate to remove
*/
function ClearRequestTitleFileListCompleteDelegate(delegate<OnRequestTitleFileListComplete> RequestTitleFileListDelegate);