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KF2-Dev-Scripts/Engine/Classes/OnlineSocialInterface.uc
2020-12-13 18:01:13 +03:00

108 lines
4.2 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* This interface provides functions for posting to and querying capabilities for social networking sites
*/
interface OnlineSocialInterface dependson(OnlineSubsystem);
/**
* Queries the social networking features that the title is allowed to use.
*
* @return true if the async task was successfully started, false otherwise
*/
function bool QuerySocialPostPrivileges();
/**
* Delegate used in notifying the UI/game that querying for social privileges completed
*
* @param bWasSuccessful true if the query completed ok, false otherwise
* @param PostPrivileges struct containing the supported flags for enabled social features
*/
delegate OnQuerySocialPostPrivilegesCompleted(bool bWasSuccessful,SocialPostPrivileges PostPrivileges);
/**
* Sets the delegate used to notify the gameplay code that social post privileges query has completed
*
* @param PostPrivilegesDelegate the delegate to use for notifications
*/
function AddQuerySocialPostPrivilegesCompleted(delegate<OnQuerySocialPostPrivilegesCompleted> PostPrivilegesDelegate);
/**
* Removes the specified delegate from the notification list
*
* @param PostPrivilegesDelegate the delegate to use for notifications
*/
function ClearQuerySocialPostPrivilegesCompleted(delegate<OnQuerySocialPostPrivilegesCompleted> PostPrivilegesDelegate);
/**
* Posts an image to a social network site
*
* @param LocalUserNum local user that the image is being posted for
* @param PostImageInfo contains the description info needed to post the image
* @param FullImage byte array containing the image to be uploaded
*
* @return true if the async task was successfully started, false otherwise
*/
function bool PostImage(byte LocalUserNum,const out SocialPostImageInfo PostImageInfo, const array<byte> FullImage);
/**
* Delegate used in notifying the UI/game that posting a social image has completed
*
* @param LocalUserNum local user that the image is being posted for
* @param bWasSuccessful true if the query completed ok, false otherwise
*/
delegate OnPostImageCompleted(byte LocalUserNum,bool bWasSuccessful);
/**
* Sets the delegate used to notify the gameplay code that social image post has completed
*
* @param LocalUserNum local user that the image is being posted for
* @param PostImageDelegate the delegate to use for notifications
*/
function AddPostImageCompleted(byte LocalUserNum,delegate<OnPostImageCompleted> PostImageDelegate);
/**
* Removes the specified delegate from the notification list
*
* @param LocalUserNum local user that the image is being posted for
* @param PostImageDelegate the delegate to use for notifications
*/
function ClearPostImageCompleted(byte LocalUserNum,delegate<OnPostImageCompleted> PostImageDelegate);
/**
* Posts an image link to a social network site
*
* @param LocalUserNum local user that the image link is being posted for
* @param PostLinkInfo contains the description info needed to post the image link
*
* @return true if the async task was successfully started, false otherwise
*/
function bool PostLink(byte LocalUserNum,const out SocialPostLinkInfo PostLinkInfo);
/**
* Delegate used in notifying the UI/game that posting a social image link has completed
*
* @param LocalUserNum local user that the image link is being posted for
* @param bWasSuccessful true if the query completed ok, false otherwise
*/
delegate OnPostLinkCompleted(byte LocalUserNum,bool bWasSuccessful);
/**
* Sets the delegate used to notify the gameplay code that social image link post has completed
*
* @param LocalUserNum local user that the image link is being posted for
* @param PostLinkDelegate the delegate to use for notifications
*/
function AddPostLinkCompleted(byte LocalUserNum,delegate<OnPostLinkCompleted> PostLinkDelegate);
/**
* Removes the specified delegate from the notification list
*
* @param LocalUserNum local user that the image link is being posted for
* @param PostLinkDelegate the delegate to use for notifications
*/
function ClearPostLinkCompleted(byte LocalUserNum,delegate<OnPostLinkCompleted> PostLinkDelegate);